Sushi Kitchen

My role in this game primarily involves crafting the game concept and mechanics, which was designed as a level in the Atlas Mission educational mobile game for kids.

I started by reviewing, analyzing, and reporting findings from recorded play sessions. Afterwards, I pitched several co-op game concepts that considered certain game limitations, and the Sushi Kitchen concept was selected for further design exploration.

In Sushi Kitchen, I designed and documented various aspects, including gameplay mechanics, level flow, feedback/scaffolding loops, content randomization system, difficulty algorithm, and UI mockups.

Atlas mission learning yogi banner
Atlas mission learning yogi banner
Atlas mission learning yogi banner

My Role

My Role

Game Designer

Genre

Genre

Kids educational game

Platform

Platform

Mobile

Game Engine

Game Engine

Unity

Audience

Audience

Kids 5+

Client

Client

Project links

Project links

Challenge

Learning Yogi requested a general review report for pre-recorded play sessions and a new multiplayer (split-screen) level concept for their game: Atlas Mission, where the level content should be auto-generated with a randomization algorithm to bring uniqueness to the play experience and encourage replayability, taking into consideration that every level is themed after a country to deliver its culture & aesthetics to playing kids.

Gameplay

Players are presented with a series of kitchen orders in the form of plates with sushi pieces on them. They need to memorize the arrangement of the sushi pieces on the plate and then replicate it by dragging the correct sushi pieces to their respective positions.

Players can compete against each other or play individually. The game is designed to improve memory skills by challenging players to remember and arrange the sushi pieces correctly.

sushi kitchen game concept mockup
sushi kitchen game concept mockup
sushi kitchen game concept mockup

Level concept mockup - landscape orientation

Difficulty

The difficulty settings affect the number of sushi pieces on the plate, the presence of identical pieces, and the number of pieces on the conveyor belt.

Easy: 2-3 Sushi pieces on a plate and 2 pieces of them are identical “chance rate 70%”, 4 pieces on the belt.

Medium: 3-4 Sushi pieces on a plate and 2 pieces of them are identical “chance rate 30%”, 5 pieces on the belt.

Hard: 4-5 non-identical pieces, 5 pieces on the belt.

sushi kitchen game difficulty
sushi kitchen game difficulty
sushi kitchen game sushi pieces library
sushi kitchen game sushi pieces library

Auto-Generated

During gameplay, upon new levels loading game system randomizes the pieces input in each level from a conditional library containing the pieces & their attributes, and auto generates level content following the selected difficulty conditions at a max rate of 2 identical pieces.

During gameplay, upon new levels loading game system randomizes the pieces input in each level from a conditional library containing the pieces & their attributes, and auto generates level content following the selected difficulty conditions at a max rate of 2 identical pieces.

sushi kitchen game level flow
sushi kitchen game level flow

Feedback

Feedback

Gameplay provides feedback to the players based on their performance. If a player places the last sushi piece correctly, they receive positive feedback and their plate is taken away by the chef's hand, VFX accompanies the correct placements, yet when a player fails scaffolding and corrective feedback are provided.

Gameplay provides feedback to the players based on their performance. If a player places the last sushi piece correctly, they receive positive feedback and their plate is taken away by the chef's hand, VFX accompanies the correct placements, yet when a player fails scaffolding and corrective feedback are provided.

Responsibilites

◈ Review, analyze playtesting sessions and document findings.

◈ Ideate several game concepts for high-level design.

◈ Conduct design review sessions with lead designer and game developer to gather feedback.

◈ Design game core loop, feedback loops, level flow, gameplay mechanics and objectives.

◈ Create and balance game difficulty system algorithm.

◈ Sketch gameplay screens and UI mockups.

◈ Iterate on game design based on review rounds.

◈ Responsible for design documentation, and final GDD delivery.

Conclusion

"Sushi Kitchen" is an educational and engaging mobile game concept focused on memory improvement and cognitive skills. The game emphasizes replayability through a dynamic randomization algorithm.

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Ready to Elevate Your Vision?

Let's bring your ideas into reality!