Sushi Kitchen
My role in this game primarily involves crafting the game concept and mechanics, which was designed as a level in the Atlas Mission educational mobile game for kids.
I started by reviewing, analyzing, and reporting findings from recorded play sessions. Afterwards, I pitched several co-op game concepts that considered certain game limitations, and the Sushi Kitchen concept was selected for further design exploration.
In Sushi Kitchen, I designed and documented various aspects, including gameplay mechanics, level flow, feedback/scaffolding loops, content randomization system, difficulty algorithm, and UI mockups.
Game Designer
Kids educational game
Mobile
Unity
Kids 5+
Challenge
Learning Yogi requested a general review report for pre-recorded play sessions and a new multiplayer (split-screen) level concept for their game: Atlas Mission, where the level content should be auto-generated with a randomization algorithm to bring uniqueness to the play experience and encourage replayability, taking into consideration that every level is themed after a country to deliver its culture & aesthetics to playing kids.
Gameplay
Players are presented with a series of kitchen orders in the form of plates with sushi pieces on them. They need to memorize the arrangement of the sushi pieces on the plate and then replicate it by dragging the correct sushi pieces to their respective positions.
Players can compete against each other or play individually. The game is designed to improve memory skills by challenging players to remember and arrange the sushi pieces correctly.
Level concept mockup - landscape orientation
Difficulty
The difficulty settings affect the number of sushi pieces on the plate, the presence of identical pieces, and the number of pieces on the conveyor belt.
Easy: 2-3 Sushi pieces on a plate and 2 pieces of them are identical “chance rate 70%”, 4 pieces on the belt.
Medium: 3-4 Sushi pieces on a plate and 2 pieces of them are identical “chance rate 30%”, 5 pieces on the belt.
Hard: 4-5 non-identical pieces, 5 pieces on the belt.
Auto-Generated
Responsibilites
◈ Review, analyze playtesting sessions and document findings.
◈ Ideate several game concepts for high-level design.
◈ Conduct design review sessions with lead designer and game developer to gather feedback.
◈ Design game core loop, feedback loops, level flow, gameplay mechanics and objectives.
◈ Create and balance game difficulty system algorithm.
◈ Sketch gameplay screens and UI mockups.
◈ Iterate on game design based on review rounds.
◈ Responsible for design documentation, and final GDD delivery.
Conclusion
"Sushi Kitchen" is an educational and engaging mobile game concept focused on memory improvement and cognitive skills. The game emphasizes replayability through a dynamic randomization algorithm.