Projects
Projects
Projects
BrokeBoyz NFT Metaverse
An immersive virtual world inspired by the BrokeBoyz Animated series based on its PFP NFT collection.
※
Areas of my contribution
Market research, world design, interaction design, motivation design, game economy, game balance …

Role
Game Designer
Engine
Unity
BrokeBoyz NFT Metaverse
An immersive virtual world inspired by the BrokeBoyz Animated series based on its PFP NFT collection.
※
Areas of my contribution
Market research, world design, interaction design, motivation design, game economy, game balance …

Role
Game Designer
Engine
Unity
Tales of Unity
3D action-adventure game set in the year 1284 based on a historical story where our main character fights alongside the Ottoman Sultan army against the Mongolian invasion.
※
Areas of my contribution
Narrative design, interaction design, motivation design, game balance, game systems, level design …

Role
Game Designer Game Consultant
Engine
Unreal 5.1
Tales of Unity
Single-player 3D action-adventure game set in the year 1284 based on a historical story where our main character fights alongside the Ottoman Sultan army against the Mongolian invasion.
※
Areas of my contribution
Narrative design, interaction design, motivation design, game balance, game systems, level design …

Role
Game Designer Game Consultant
Engine
Unreal 5.1
Sushi Kitchen
A game level is designed for Atlas Mission educational mobile game for kids, it is a memory-based game set in a Japanese restaurant theme.
※
Areas of my contribution
interaction design, motivation design, game balance, game systems and level design

Role
Game Designer
Platform
Mobile
Sushi Kitchen
A game level is designed for Atlas Mission educational mobile game for kids, it is a memory-based game set in a Japanese restaurant theme, the objective of the game is to help the main character, Jiro Ono, complete orders and prepare sushi plates.
※
Areas of my contribution
Interaction design, motivation design, game balance, game systems and level design

Role
Game Designer
Platform
Mobile
MS Patient Journey
Serious board game for an awareness campaign on the MS patient treatment journey to shed light on what the patients go through.

Role
Game Designer
Playtime
30-45 mins
MS Patient Journey
Serious board game requested by Merck Pharmaceutical for the purpose of shedding awareness to the audience who are Neurologists & MS Disease doctors on the impact of drugs prescribed to patients over a simulated duration by the game.

Role
Game Designer
Playtime
30-45 mins
Packrat Cards
Packrat is a competitive card game for 2-7 players playing to collect card sets over three rounds, with twisted action cards to spice up the game.
Publisher Units Sold
Nilco Int. 6,000+

Role
Game Designer
Playtime
30-45 mins
Packrat Cards
Packrat is a competitive card game for 2-7 players playing to collect card sets over three rounds, with twisted action cards to spice up the game.
Publisher Units Sold
Nilco Int. 6,000+

Role
Game Designer
Playtime
30-45 mins
VR Driving Simulation
An educational VR game that offers players a realistic experience to learn and practice driving cars in a safe and controlled environment before venturing into the real world.
※
Areas of my contribution
Interaction design, motivation design, game systems, level design, and game testing

Role
Junior Game Designer
Engine
Unity
VR Driving Simulation
Immersive and educational VR game that offers players a realistic experience to learn and practice driving cars in a safe and controlled environment before venturing into the real world.
※
Areas of my contribution
Interaction design, motivation design, game systems, level design, and game testing

Role
Junior Game Designer
Engine
Unity
Process
This general design process has consistently guided me through various design cycles, adapting to each project scope.
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Process
This general design process has consistently guided me through various design cycles, adapting to each project scope.
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Process
This general design process has consistently guided me through various design cycles, adapting to each project scope.
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Ready to Elevate Your Vision?
Let's bring your ideas into reality!
Ready to Elevate Your Vision?
Let's bring your ideas into reality!