Essam Abdelghany | Game Designer
Crafting meaningful games across diverse domains
I bring a diverse skill set that spans various game design disciplines to craft well-balanced meaningful games that resonate with players and achieve high engagement rates.

Open for work
Essam Abdelghany | Game Designer
Crafting meaningful games across diverse domains
I bring a diverse skill set that spans various game design disciplines to craft well-balanced meaningful games that resonate with players and achieve high engagement rates.

Open for work
Essam Abdelghany | Game Designer
Crafting meaningful games across diverse domains
I bring a diverse skill set that spans various game design disciplines to craft well-balanced meaningful games that resonate with players and achieve high engagement rates.

Open for work
BrokeBoyz NFT Metaverse
An immersive virtual world inspired by the BrokeBoyz Animated series based on its PFP NFT collection.
※
Areas of my contribution
Market research, world design, interaction design, motivation design, game economy, game balance …

Role
Game Designer
Engine
Unity
Tales of Unity
3D action-adventure game set in the year 1284 based on a historical story where our main character fights alongside the Ottoman Sultan army against the Mongolian invasion.
※
Areas of my contribution
Narrative design, interaction design, motivation design, game balance, game systems, level design …

Role
Game Designer Game Consultant
Engine
Unreal 5.1
Sushi Kitchen
A game level is designed for Atlas Mission educational mobile game for kids, it is a memory-based game set in a Japanese restaurant theme.
※
Areas of my contribution
interaction design, motivation design, game balance, game systems and level design

Role
Game Designer
Platform
Mobile
Packrat Cards
Packrat is a competitive card game for 2-7 players playing to collect card sets over three rounds, with twisted action cards to spice up the game.
Publisher Units Sold
Nilco Int. 6,000+

Role
Game Designer
Playtime
30-45 mins
BrokeBoyz NFT Metaverse
An immersive virtual world inspired by the BrokeBoyz Animated series based on its PFP NFT collection.
※
Areas of my contribution
Market research, world design, interaction design, motivation design, game economy, game balance …
Role
Game Designer
Engine
Unity
Tales of Unity
Single-player 3D action-adventure game set in the year 1284 based on a historical story where our main character fights alongside the Ottoman Sultan army against the Mongolian invasion.
※
Areas of my contribution
Narrative design, interaction design, motivation design, game balance, game systems, level design …
Role
Game Designer Game Consultant
Engine
Unreal 5.1
Sushi Kitchen
A game level is designed for Atlas Mission educational mobile game for kids, it is a memory-based game set in a Japanese restaurant theme, the objective of the game is to help the main character, Jiro Ono, complete orders and prepare sushi plates.
※
Areas of my contribution
Interaction design, motivation design, game balance, game systems and level design
Role
Game Designer
Platform
Mobile
Packrat Cards
Packrat is a competitive card game for 2-7 players playing to collect card sets over three rounds, with twisted action cards to spice up the game.
Publisher Units Sold
Nilco Int. 6,000+
Role
Game Designer
Playtime
30-45 mins
BrokeBoyz NFT Metaverse
An immersive virtual world inspired by the BrokeBoyz Animated series based on its PFP NFT collection.
※
Areas of my contribution
Market research, world design, interaction design, motivation design, game economy, game balance …

Role
Game Designer
Engine
Unity
Tales of Unity
3D action-adventure game set in the year 1284 based on a historical story where our main character fights alongside the Ottoman Sultan army against the Mongolian invasion.
※
Areas of my contribution
Narrative design, interaction design, motivation design, game balance, game systems, level design …

Role
Game Designer Game Consultant
Engine
Unreal 5.1
Sushi Kitchen
A game level is designed for Atlas Mission educational mobile game for kids, it is a memory-based game set in a Japanese restaurant theme.
※
Areas of my contribution
interaction design, motivation design, game balance, game systems and level design

Role
Game Designer
Platform
Mobile
Packrat Cards
Packrat is a competitive card game for 2-7 players playing to collect card sets over three rounds, with twisted action cards to spice up the game.
Publisher Units Sold
Nilco Int. 6,000+

Role
Game Designer
Playtime
30-45 mins
Process
This general design process has consistently guided me through various design cycles, adapting to each project scope.
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Process
This general design process has consistently guided me through various design cycles, adapting to each project scope.
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Process
This general design process has consistently guided me through various design cycles, adapting to each project scope.
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Discover
Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,
01
Define
Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.
02
Ideate
Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.
03
Prototype & playtesting
Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.
04
Game production
Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.
05
Final Delivery
Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.
06
Skills
Skills
Game Design
Game Design
Game Design
Level Design
Level Design
Level Design
Game Economy
Game Economy
Game Economy
Game Balance
Game Balance
Game Balance
Game Systems
Game Systems
Game Systems
Motivation Design
Motivation Design
Motivation Design
Interaction Design
Interaction Design
Interaction Design
Product Design
Product Design
Product Design
Gamification
Gamification
Gamification
UI/UX
UI/UX
UI/UX
Programming Logic
Programming Logic
Programming Logic
Game Art Logic
Game Art Logic
Game Art Logic
Project Management
Project Management
Project Management
Game Testing
Game Testing
Game Testing
Game Production
Financial Management
Financial Management
Financial Management
Business Modeling
Business Modeling
Business Modeling
Data Analysis
Data Analysis
Data Analysis
Data Visualization
Web3
Web3
Web3
NFTs
NFTs
NFTs
Public speaking
Public speaking
Public speaking
Workshops Facilitation
Workshops Facilitation
Workshops Facilitation
Team Collaboration
Team Collaboration
Team Collaboration
Leadership
Leadership
Leadership
Mentoring
Mentoring
Mentoring
Consulting
Consulting
Consulting
No-Code Tools
No-Code Tools
No-Code Tools
+ More
+ More
+ More
Frequently asked questions
What's game design?
How do you measure the success of your designs?
How did you make the transition from finance to game design, and what motivated you?
Ready to Elevate Your Vision?
Let's bring your ideas into reality!
Ready to Elevate Your Vision?
Let's bring your ideas into reality!