Essam Abdelghany | Game Designer

Crafting meaningful games across diverse domains

I bring a diverse skill set that spans various game design disciplines to craft well-balanced meaningful games that resonate with players and achieve high engagement rates.

Essam Abdelghany Game Designer

Open for work

Essam Abdelghany | Game Designer

Crafting meaningful games across diverse domains

I bring a diverse skill set that spans various game design disciplines to craft well-balanced meaningful games that resonate with players and achieve high engagement rates.

Essam Abdelghany Game Designer

Open for work

Essam Abdelghany | Game Designer

Crafting meaningful games across diverse domains

I bring a diverse skill set that spans various game design disciplines to craft well-balanced meaningful games that resonate with players and achieve high engagement rates.

Essam Abdelghany Game Designer

Open for work

BrokeBoyz NFT Metaverse

An immersive virtual world inspired by the BrokeBoyz Animated series based on its PFP NFT collection.

Areas of my contribution

Market research, world design, interaction design, motivation design, game economy, game balance …

BrokeBoyz NFT Saga Banner

Role

Game Designer

Engine

Unity

Tales of Unity

3D action-adventure game set in the year 1284 based on a historical story where our main character fights alongside the Ottoman Sultan army against the Mongolian invasion.

Areas of my contribution

Narrative design, interaction design, motivation design, game balance, game systems, level design …

Tales of Unity by Edventure Labs 3D Action-adventure game banner

Role

Game Designer Game Consultant

Engine

Unreal 5.1


Sushi Kitchen

A game level is designed for Atlas Mission educational mobile game for kids, it is a memory-based game set in a Japanese restaurant theme.

Areas of my contribution

interaction design, motivation design, game balance, game systems and level design

Sushi Kitcehn Level for Atlas Mission Banner

Role

Game Designer

Platform

Mobile

Packrat Cards

Packrat is a competitive card game for 2-7 players playing to collect card sets over three rounds, with twisted action cards to spice up the game.

Publisher Units Sold
Nilco Int. 6,000+

Packrat commercial card game logo

Role

Game Designer

Playtime

30-45 mins

BrokeBoyz NFT Metaverse

An immersive virtual world inspired by the BrokeBoyz Animated series based on its PFP NFT collection.

Areas of my contribution

Market research, world design, interaction design, motivation design, game economy, game balance …

Role

Game Designer

Engine

Unity

Tales of Unity

Single-player 3D action-adventure game set in the year 1284 based on a historical story where our main character fights alongside the Ottoman Sultan army against the Mongolian invasion.


Areas of my contribution

Narrative design, interaction design, motivation design, game balance, game systems, level design …

Role

Game Designer Game Consultant

Engine

Unreal 5.1

Sushi Kitchen

A game level is designed for Atlas Mission educational mobile game for kids, it is a memory-based game set in a Japanese restaurant theme, the objective of the game is to help the main character, Jiro Ono, complete orders and prepare sushi plates.

Areas of my contribution

Interaction design, motivation design, game balance, game systems and level design

Role

Game Designer

Platform

Mobile

Packrat Cards

Packrat is a competitive card game for 2-7 players playing to collect card sets over three rounds, with twisted action cards to spice up the game.

Publisher Units Sold
Nilco Int. 6,000+

Role

Game Designer

Playtime

30-45 mins

BrokeBoyz NFT Metaverse

An immersive virtual world inspired by the BrokeBoyz Animated series based on its PFP NFT collection.

Areas of my contribution

Market research, world design, interaction design, motivation design, game economy, game balance …

BrokeBoyz NFT Saga Banner

Role

Game Designer

Engine

Unity

Tales of Unity

3D action-adventure game set in the year 1284 based on a historical story where our main character fights alongside the Ottoman Sultan army against the Mongolian invasion.

Areas of my contribution

Narrative design, interaction design, motivation design, game balance, game systems, level design …

Tales of Unity by Edventure Labs 3D Action-adventure game banner

Role

Game Designer Game Consultant

Engine

Unreal 5.1


Sushi Kitchen

A game level is designed for Atlas Mission educational mobile game for kids, it is a memory-based game set in a Japanese restaurant theme.

Areas of my contribution

interaction design, motivation design, game balance, game systems and level design

Sushi Kitcehn Level for Atlas Mission Banner

Role

Game Designer

Platform

Mobile

Packrat Cards

Packrat is a competitive card game for 2-7 players playing to collect card sets over three rounds, with twisted action cards to spice up the game.

Publisher Units Sold
Nilco Int. 6,000+

Packrat commercial card game logo

Role

Game Designer

Playtime

30-45 mins

Process

This general design process has consistently guided me through various design cycles, adapting to each project scope.

  • Discover

    Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,

    01

  • Define

    Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.

    02

  • Ideate

    Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.

    03

  • Prototype & playtesting

    Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.

    04

  • Game production

    Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.

    05

  • Final Delivery

    Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.

    06

Process

This general design process has consistently guided me through various design cycles, adapting to each project scope.

  • Discover

    Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,

    01

  • Define

    Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.

    02

  • Ideate

    Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.

    03

  • Prototype & playtesting

    Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.

    04

  • Game production

    Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.

    05

  • Final Delivery

    Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.

    06

Process

This general design process has consistently guided me through various design cycles, adapting to each project scope.

  • Discover

    Gather information, includes a comprehensive assessment of client requirements, project objectives, the intended audience, available technological resources, the targeted platform, and a thorough market study,

    01

  • Define

    Establish clear definitions for project aspects: problem statement, game vision, game objectives, design framework, preferred game genre, available resources, and team structure. That set a direction for a focused game design process.

    02

  • Ideate

    Creative brainstorming phase where we generate, explore, and prioritize game ideas and mechanic concepts. Encouraging diverse thinking, creating simulations/prototypes, and continually refining concepts to align with the game's vision and objectives.

    03

  • Prototype & playtesting

    Crafting early versions of the game to test and refine its mechanics, through an iterative design approach, testing prototypes to gather feedback from players; generating data-driven improvements, ensuring the game's mechanics are engaging and balanced.

    04

  • Game production

    Involvement in game development and testing, Continuously iterate based on player feedback to ensure engaging, balanced gameplay, while supporting in polishing and optimizing the game for launch.

    05

  • Final Delivery

    Encompasses delivering the game in the agreed-upon manner, providing design documents, and facilitating the game's launch if required. It involves ensuring that all aspects of the project are delivered to the client's satisfaction.

    06

Skills

Skills

Game Design

Game Design

Game Design

Level Design

Level Design

Level Design

Game Economy

Game Economy

Game Economy

Game Balance

Game Balance

Game Balance

Game Systems

Game Systems

Game Systems

Motivation Design

Motivation Design

Motivation Design

Interaction Design

Interaction Design

Interaction Design

Product Design

Product Design

Product Design

Gamification

Gamification

Gamification

UI/UX

UI/UX

UI/UX

Programming Logic

Programming Logic

Programming Logic

Game Art Logic

Game Art Logic

Game Art Logic

Project Management

Project Management

Project Management

Game Testing

Game Testing

Game Testing

Game Production

Financial Management

Financial Management

Financial Management

Business Modeling

Business Modeling

Business Modeling

Data Analysis

Data Analysis

Data Analysis

Data Visualization

Web3

Web3

Web3

NFTs

NFTs

NFTs

Public speaking

Public speaking

Public speaking

Workshops Facilitation

Workshops Facilitation

Workshops Facilitation

Team Collaboration

Team Collaboration

Team Collaboration

Leadership

Leadership

Leadership

Mentoring

Mentoring

Mentoring

Consulting

Consulting

Consulting

No-Code Tools

No-Code Tools

No-Code Tools

+ More

+ More

+ More

Career Partners

Siemens healthineers logo
siemens logo
brainquil logo
creative motion logo
Nilco int. logo
learning yogi logo
syft la logo
merck logo
Edventures logo
Eslsca business school logo

Career Partners

Siemens healthineers logo
siemens logo
brainquil logo
creative motion logo
Nilco int. logo
learning yogi logo
syft la logo
merck logo
Edventures logo
Eslsca business school logo

Career Partners

Siemens healthineers logo
siemens logo
brainquil logo
creative motion logo
Nilco int. logo
learning yogi logo
syft la logo
merck logo
Edventures logo
Eslsca business school logo

Frequently asked questions

What's game design?

How do you measure the success of your designs?

How did you make the transition from finance to game design, and what motivated you?

Ready to Elevate Your Vision?

Let's bring your ideas into reality!

Ready to Elevate Your Vision?

Let's bring your ideas into reality!